===================
MiniMap by Kyoma
Version 0.6.3 Beta
http://www.bethsoft.com/bgsforums/index.php?showtopic=1022954
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1. 
2.   
3. Version History
4. Contact and Feedback
5. Credits

==============
1. 
==============

            ? ,      ,   .        .       ?  . ,     ? ,  .  MiniMap.ini        .

          .     /   (     )     .       ,     ,    .

       "blocalMapshader"  Oblivion ini.       ,      .    ,          (.  ).

           Numpad-  Numpad+;       50%  200%.          Numpad*.     ini.

==============================
2.   
==============================

*  esp, ini    menus    data.  :
	- OBSE v0017a  .    : http://obse.silverlock.org/.
	- Oblivion v1.2.0.416.
	-     v0.6.2,             .
	-   "iScreenWidth"  MiniMap.ini   ,  .

*   "Menus\Main\hud_main_menu_xyz.xml"  "Menus\Main\hud_main_menu.xml".    :
	- Vanilla
	- DarNifiedUI
	- DarkUI'd DarN
	- OblivionXP, Vanilla
	- OblivionXP, DarNifiedUI
	- OblivionXP, DarkUI'd DarN
	-      UI ,    "Menus\Main\hud_main_menu.xml"     : <include src="minimap\minimap_main.xml" />.  TESNexus  ,      ,     "Menus\Main\hud_main_menu.xml"   Vanilla,    .

*      0.5.1,     .
	-     "Textures\Maps\..."

*      0.6.0,     ini,       .
	-    "MiniMap.iScreenWidth"     .

==================
3. Version History
==================

* 0.6.1
	- Re-added the precise positioning values from v0.5.3 for users that still experience stretching issues.
* 0.6.0
	- Finally a proper fix for people with a widescreen resolution or otherwise problematic. See the ini for a setting (iScreenWidth) that needs to be adjusted according to your resolution.
	- Fixed a specific crash when entering the IC Market District, other crashes might have had the same cause so they might be fixed aswell.
	- Fixed door icons not appearing when entering a new cell for which the textures needed to be generated.
	- Added option to turn off the zoom info displayed on the MiniMap.
	- Fixed door icons appearing above the player marker instead of below it. They now also appear beneath the MiniMap frame at the edge.
	- Fixed sometimes getting weird blotches on the MiniMap due to the distantLOD being off.
* 0.5.3
	- Made the precise positioning values of the MiniMap configurable. Should be used to find the correct values for when you experience stretching on the MiniMap.
* 0.5.2
	- Added debug setting to halt all MiniMap script processing. To be used to determine cause of CTD for some.
	- Made zoom in/out and toggle keys configurable.
* 0.5.1
	- Forgot to pack the textures needed for the MiniMap. Player arrow should now work.
	- Last minute change resulted in strange layers appearing over the MiniMap.
* 0.5
	- Beta release

=======================
5. Contact and Feedback
=======================

Should you have any questions or comments, you can PM me (kyoma) at the Elder Scrolls Forum or post in the forum thread (see top of readme). Alternatively you can email me at daaf(dot)paradox(at)gmail.com

==========
6. Credits
==========

* The OBSE team, for the many many new functions they provided.
* DarN, with help trying to figure out alot of XML problems.
* shadeMe; for support, harassment and suggestions. And ofcourse bumping the mod..... :P
* DragoonWraith, for the mega-help with a translating coordinates system!
* Scanti, for explaining how the ModWaterShader command works.
* All the other people whose name I forgot.